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ANIMATED SHORT

Introducing "The Next Stop Is" – a virtual film project that envisions the reconstruction of the Cheung Sha Wan region. With this project, we'll be exploring the possibilities of what it would be like to live in an ever changing city, to no longer have set points of space and time. Our pipeline combines 3D data flow from machine learning and computer graphics modelling interfaces to create a captivating visual experience for our audience. Join us as we explore the future of cinema.

Reconstructing Chueng Sha Wan

VOLUMETRIC CINEMA

“Volumetric filmmaking combines the artistry of cinema with the interactivity of gaming, and uncovers visuals beyond the limits of traditional media.”

Cheung Sha Wan is administrative district of Sham Shui Po, which has always been considered the poorest district in Hong Kong. The high cost of living and dense population often leave people with no choice but to sacrifice their living space. The result -- subdivided flats -- can be found all over Hong Kong, especially in the old residential buildings of Sham Shui Po. Many of Hong Kong's underprivileged (especially the elderly) are living in this district under undesirable conditions as they await public housing.
 

In recent years, the Sham Shui Po area is is undergoing reconstruction. Old factories and housing estates are gradually taken down to make space for new projects. The new plan aims to enhance the development potential of the area and improve the overall living conditions of the resident. The projects will also

contribute to increasing housing supply and community facilities, improving walkability, and enhancing accessibility and connectivity of the district.

URBAN FUTURES

Buildings used to be static and constant, but what if cities become fluid and dynamic?

PIPELINE

Our working pipeline ensures a smooth 3D data flow from machine learning (ML) to Computer Graphics (CG) modelling interfaces.

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01

Buildings of Chueng Sha Wan

Lidar Scans and 3D models of the old city

02

Reconstruction & Scene Composition

Creating The City

Scanning the streets and buildings of Chueng Sha Wan (SiteScape: point cloud)
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Creating 3D models in Blender, with help of online resources (government public models, google earth) |

Using Rhino and Grasshopper to auto generate cities in circular patterns
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Animating rotation in Unreal Engine 5

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Characters and Objects

Creating character using AI algorithms (creating random faces)

| Building a 3D model and refining textures in Blender |

Rigging with the help of open source online tools.

| Creating animations in Blender and Unreal Engine 5

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03

Narrative

Our character needs to get to work.

The bus leaves without him and he chases it in vain.

As he runs, he experiences parts of the city out of his daily home-to-work routine.

Whys is this city so foreign and overwhelming?

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